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Text File  |  2002-10-24  |  6.1 KB  |  303 lines

  1. 3
  2. 150 5602
  3. *132a
  4. 2
  5. *end
  6. 1
  7. amodels/fx/barrel_oil_leak_medium.tik
  8. 1
  9. amodels/fx/bh_sand_lite.tik
  10. 1
  11. amodels/fx/grenexp_base.tik
  12. 1
  13. amodels/player/american_army.tik
  14. 3
  15. gmodels/human/animation/deaths/back_death02.skc
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  17. gmodels/human/animation/deaths/death_backgrenade.skc
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  19. gmodels/human/animation/deaths/death_choke.skc
  20. 1
  21. gmodels/human/animation/deaths/death_fall_to_knees.skc
  22. 1
  23. gmodels/human/animation/deaths/death_knockedup.skc
  24. 1
  25. gmodels/human/animation/deaths/death_left.skc
  26. 1
  27. gmodels/human/animation/deaths/death_upgrenade.skc
  28. 1
  29. gmodels/human/animation/misc/german_salute_idle.skc
  30. 1
  31. gmodels/human/animation/misc/ladderdown_geton.skc
  32. 1
  33. gmodels/human/animation/misc/ladderdown_lefthand.skc
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  35. gmodels/human/animation/misc/ladderup_getoff.skc
  36. 1
  37. gmodels/human/animation/misc/salute_idle2.skc
  38. 1
  39. gmodels/human/animation/multiplayer/mp_bar_crouch_run_left.skc
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  41. gmodels/human/animation/multiplayer/mp_bar_run_forward.skc
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  43. gmodels/human/animation/multiplayer/mp_bar_walk_right.skc
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  45. gmodels/human/animation/multiplayer/mp_bazooka_crouch_bored.skc
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  47. gmodels/human/animation/multiplayer/mp_bazooka_crouch_run_left.skc
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  55. gmodels/human/animation/multiplayer/mp_rifle_crouch_walk_back.skc
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  59. gmodels/human/animation/multiplayer/mp_rifle_stand_curious.skc
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  61. gmodels/human/animation/viewmodel/grenade/grenade_putaway.skc
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  63. gmodels/human/animation/viewmodel/mg/tps_barfire.skc
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  65. gmodels/human/animation/viewmodel/mg/tps_reload_bar.skc
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  79. gmodels/human/animation/viewmodel/rifle/rifle_fire_crouch.skc
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  81. gmodels/human/animation/viewmodel/rifle/tps_garand_reload.skc
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  83. gmodels/human/animation/viewmodel/rifle/tps_springfield_reload_start.skc
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  85. gmodels/human/animation/viewmodel/shotgun/tps_reload_end.skc
  86. 1
  87. gmodels/human/animation/viewmodel/smg/fire_tommy_stand.skc
  88. 1
  89. gmodels/human/animation/walks_runs/alertw_left.skc
  90. 1
  91. gmodels/human/animation/weapon_grenade/walks_runs/walk_crouch_grenade.skc
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  93. gmodels/human/animation/weapon_pistol/curious/pistol_walk_curious_backward.skc
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  95. gmodels/human/animation/weapon_pistol/pistol_crouch_walk_backwards.skc
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  97. gmodels/human/animation/weapon_pistol/walks_runs/jog_back_pistol.skc
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  99. gmodels/human/animation/weapon_pistol/walks_runs/pistol_alert_walk_forward.skc
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  101. gmodels/human/animation/weapon_unarmed/unarmed_crouch_run.skc
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  103. gmodels/human/protoanimations/jump_stretch_loop.skc
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  105. janim/anim.scr
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  107. janim/continue_last_anim.scr
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  109. janim/crate_walk.scr
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  111. janim/default_inithandler.scr
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  113. janim/disguise_wait.scr
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  115. janim/dog_inithandler.scr
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  117. janim/fullbody.scr
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  119. janim/idle.scr
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  121. janim/motionblend.scr
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  123. janim/overattack.scr
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  125. janim/patrol.scr
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  127. janim/run.scr
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  129. janim/runto_cover.scr
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  131. janim/runto_flee.scr
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  133. janim/say_sighted.scr
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  135. janim/smoking.scr
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  137. janim/stand_transition.scr
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  139. janim/walk.scr
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  141. jglobal/ai.scr
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  143. jglobal/aimat.scr
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  145. jglobal/alarmlight.scr
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  147. jglobal/anim.scr
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  149. jglobal/barrel.scr
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  151. jglobal/briefing_save.scr
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  153. jglobal/cardgame.scr
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  155. jglobal/credits.scr
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  157. jglobal/crouch.scr
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  159. jglobal/crouchwalkto.scr
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  161. jglobal/disc.scr
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  163. jglobal/exploder.scr
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  165. jglobal/friendly.scr
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  167. jglobal/giveall.scr
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  169. jglobal/items.scr
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  171. jglobal/loadout.scr
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  173. jglobal/makearray.scr
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  175. jglobal/mg42_active.scr
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  177. jglobal/movecrate.scr
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  179. jglobal/on.scr
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  181. jglobal/prone.scr
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  183. jglobal/reach.scr
  184. 1
  185. jglobal/say_to.scr
  186. 1
  187. jglobal/setgroundtype.scr
  188. 1
  189. jglobal/setsmoke.scr
  190. 1
  191. jglobal/shootifseen.scr
  192. 1
  193. jglobal/spotlight.scr
  194. 1
  195. jglobal/standrunto.scr
  196. 1
  197. jglobal/try_throw_grenade.scr
  198. 1
  199. jglobal/vehicles_thinkers.scr
  200. 1
  201. jglobal/wallclimb.scr
  202. 1
  203. jglobal/wrenching.scr
  204. 1
  205. jmaps/credits_precache.scr
  206. 1
  207. lmodels/equipment/USGear/helmets/us_helmet.skd
  208. 1
  209. lmodels/human/allied_army_soldier/usarmy.skd
  210. 1
  211. lmodels/human/heads/head1.skd
  212. 1
  213. mubersound/uberdialog.scr
  214. 1
  215. mubersound/ubersound.scr
  216. 3
  217. ntextures/decals/bhole_mud.tga
  218. 1
  219. ntextures/decals/bhole_sand.tga
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  221. ntextures/decals/bhole_wood1.tga
  222. 1
  223. ntextures/decals/footshadow.tga
  224. 1
  225. ntextures/effects/bh_metal_fastpiece.tga
  226. 1
  227. ntextures/effects/bh_snow_puff.tga
  228. 1
  229. ntextures/effects/boom3.tga
  230. 1
  231. ntextures/effects/boom6.tga
  232. 1
  233. ntextures/effects/h2o_hit.tga
  234. 1
  235. ntextures/effects/stonechip.tga
  236. 1
  237. ntextures/effects/water_splash_drop.tga
  238. 1
  239. ntextures/effects/woodbeams.tga
  240. 1
  241. ntextures/effects/woodpuff1.tga
  242. 1
  243. ntextures/hud/karbottom.tga
  244. 1
  245. ntextures/hud/objectives_backdrop.tga
  246. 1
  247. ntextures/hud/zoomoverlay.tga
  248. 1
  249. ntextures/models/human/handsnew.tga
  250. 2
  251. ntextures/models/human/usmaps/insignia/army_blank.tga
  252. 1
  253. ntextures/models/human/usmaps/ranger/ranger_pantsboots.tga
  254. 1
  255. ntextures/mohmenu/credits/bocage.tga
  256. 2
  257. ntextures/mohmenu/credits/bottomborder.tga
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  261. ntextures/mohmenu/credits/creditbacksky.tga
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  263. ntextures/mohmenu/credits/creditbacktrrops.tga
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  265. ntextures/mohmenu/credits/creditbacktrrops2.tga
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  267. ntextures/mohmenu/credits/dedication.tga
  268. 1
  269. ntextures/mohmenu/credits/group.tga
  270. 2
  271. ntextures/mohmenu/credits/p47-1.tga
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  273. ntextures/mohmenu/credits/p47-2.tga
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  275. ntextures/mohmenu/credits/p47-3.tga
  276. 2
  277. ntextures/mohmenu/credits/p47-4.tga
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  280. 2
  281. ntextures/mohmenu/credits/p47-6.tga
  282. 2
  283. ntextures/mohmenu/credits/p47-7.tga
  284. 2
  285. ntextures/mohmenu/credits/p47-8.tga
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  287. ntextures/mohmenu/credits/sub.tga
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  295. ntextures/sprites/explosed.tga
  296. 1
  297. ntextures/sprites/waterplume4.tga
  298. 1
  299. oubersound/uberdialog.scr
  300. 8
  301. oubersound/ubersound.scr
  302. 2
  303.